Rabu, 30 September 2009

PATCH Warcraft III DOTA versi 1.24

Halo teman-teman..


Adapun beberapa keunggulan menggunakan Warcraft III versi 1.24 adalah:

* Mendeteksi map abal-abal yang kelihatan sama seperti map asli
* Peningkatan ukuran map dari 4 mb menjadi 8 mb



Mohon perhatian jika sudah update ke versi 1.24b, kamu tidak akan bisa lagi bermain DotA versi 6.61c ke bawah.



Update: Berhubung banyak yang masih bingung, nomor Patch 1.24b Warcraft III adalah 1.24.1.6374. Jika ada yang mendapatkan nomor 1.24.0.xxxx, kemungkinan besar patchnya masih 1.24, belom 1.24b.


Download

Full Download - [56.1 mb]

- Blizzard



Upgrade dari 1.24 ke 1.24b - [1.68 mb]

- Blizzard



Copy Paste - [30.8 mb]

- Rapidshare



Update Warcraft III dan Problem-Solving


Ada 4 cara yang bisa ditempuh untuk upgrade Warcraft 1.24b. Pilih salah satu caranya !
INGAT, Ini baru cara update ke 1.24b, cara konek ke Battle Netakan saya jelaskan di bawah !

v1.24a = 1.24.0.6372
v1.24b = 1.24.1.6374



Cara Update 1 : Via Patcher


Untuk melakukan Update ke 1.24b, diperlukan perantaraan yaitu 1.24a.
Ikuti langkah di bawah untuk update ke 1.24a

1. Download Patcher 1.24a di Rapid | IDWS | MediaFire
2. Cut file tersebut dan paste ke dalam folder Warcraft anda
3. Jalankan Patcher 1.24a
4. Biarkan terinstall sendiri
5. Klik Ok jika sudah selesai
6. Jalankan Warcraft menggunakan Frozen Throne.exe ! Bukan W3L.exe
7. Lihat versi Warcraft di pojok kanan bawah, jika versi anda sudah 1.24.0.6372, artinya anda sudah patch ke 1.24a dengan sukses
8. Jika mengalami Error pada saat patching, lihat Problem-Solving di bawah



Selanjutnya, langkah untuk update ke 1.24b

1. Download Patcher 1.24b di IDWS
2. Cut file tersebut dan paste ke dalam folder Warcraft anda
3. Jalankan Patcher 1.24b
4. Biarkan terinstall sendiri
5. Klik Ok jika sudah selesai
6. Jalankan Warcraft menggunakan Frozen Throne.exe ! Bukan W3L.exe
7. Lihat versi Warcraft di pojok kanan bawah, jika versi anda sudah 1.24.1.6374, artinya anda sudah patch ke 1.24b dengan sukses
8. Jika mengalami Error pada saat patching, lihat Problem-Solving di bawah




Cara Update 2 : Via Warcraft Version Switcher


Ada beberapa cara untuk menggunakan Warcraft Version Switcher dan mengganti versi Warcrat


Cara pertama (Download dan jalankan)

1. Download Warcraft Version Switcher (1.22, 1.23, 1.24a, 1.24b) di SINI
2. Jalankan Warcraft Version Switcher (Guide menjalankan WVS, dapat dilihat di bawah)


Tutorial menjalankan Warcraft Version Swithcer (WVS)

1. Download WVS
2. Extract WVS
3. Copy semua hasilnya ke folder Warcraft III
4. Jalankan WVS
5. Kalau dia minta path Warcraft, browse dimana folder Warcraft kamu disimpan, lalu klik OK
6. Restart WVS
7. Klik Change Version
8. Pilih versi yang diinginkan
9. Klik OK






Cara Update 3 : Full Update Warcraft 1.24b


Untuk melakukan update ke 1.24b dari 1.22a (versi sekarang yang dipakai)

1. Download file Warcraft TFT 1.24b Full | MediaFire
2. Lalu jalankan Program "War3TFT_124b_English.exe" dan akan otomatis melakukan patch sendiri.
3. Klik Ok jika sudah selesai
4. Jalankan Warcraft menggunakan Frozen Throne.exe ! Bukan W3L.exe
5. Lihat versi Warcraft di pojok kanan bawah, jika versi anda sudah 1.24.1.6374, artinya anda sudah patch ke 1.24b dengan sukses.
6. Jika mengalami Error pada saat patching, lihat Problem-Solving di bawah


v1.24b = 1.24.1.6374





Cara Update 4 : Via Extract include Loader + Map Dota Allstars v6.63 (Copy Paste Abal-abal)


Untuk melakukan update ke 1.24b dari 1.22a (versi sekarang yang dipakai)

Download file Warcraft TFT 1.24b | MediaFire
Setelah itu ekstrak file ke folder Warcraft III anda. Kemudian jalankan file w3l.exe

Cara update 4 ini dikenal dengan cara update cara abal-abal (cukup copas)


v1.24b = 1.24.1.6374


Selesai Cara Update Warcraft ke 1.24b





Problem-Solving Updating Warcraft III


Masalah yang mungkin terjadi pada saat patching :

* Error "Warcraft III\InstallPath" saat patching BN Update
o Masuk ke web ini
o Isilah Warcraft III direktori anda dengan benar (tempat menyimpan Warcraft III)
o Klik Generate
o Downloadlah filenya
o Jalankan filenya, add to registry

* Map DotA tidak bekerja ?
o Patch 1.24b hanya bisa memainkan Map DotA v6.61c ke atas

* Error "Unable to patch file BNUpdate.exe"
o Masuk ke dalam folder Warcraft III anda
o Cari file BN update.exe
o Ubahlah file name tersebut menjadi BNupdate.bak
o Cari file patch.txt kalau ada
o Ubahlah file name tersebut menjadi patch.bak
o Jalankan Patch Warcraft 1.24b lagi, jika sukses, delete file BNupdate.bak dan patch.bak

* Error "Unable to patch file War3.exe"
o Masuk ke dalam folder Warcraft III anda
o Cari file war3.exe
o Ubahlah file name tersebut menjadi war3.bak
o Cari file patch.txt kalau ada
o Ubahlan file name tersebut menjadi patch.bak
o Jalankan patch warcraft 1.24b lagi, jika sukses, delete file war3.bak dan patch.bak
* Error "Cannot create file xx, Access is denied"
o Klik kanan folder warcraft III
o Hilangkan Read only di folder tersebut
o Klik ok





Connect to Battle Net


Siapkan hal-hal di bawah ini terlebih dahulu

1. Sudah berhasil update Warcraft ke v1.24b
2. Download Launcher
3. Battle Net Gateway Editor, Download Here passwordnya: tgameon
4. Koneksi internet yang hidup dan tidak lag


Launcher W3L, beserta w3lh.dll ditempat di folder Warcraft III anda.

BN Gateway editor ditempatkan di folder Warcraft anda dan add IP Indogamers
Spoiler untuk Panduan Add Gateway :

1. Klik program BNet Gateway Editor
2. Klik Warcraft III
3. Hapus semua Gateway
4. Klik Add Gateway
5. Masukkan Name, IP, dan Zone server
6. Klik close





Spoiler untuk IP BNET :

Lihat Di sini






Sesudah semua file itu disiapkan

1. Jalankan Warcraft III melalui W3L.exe
2. Klik Select gateway di sebelah tulisan "Connect to Battle Net"
3. Pilih Server yang diinginkan
4. Klik Connect to Battle Net




Problem-Solving Connecting to Battle Net dan Launching Warcraft III


1. Error "Unable to connect to Battle Net. You may be trying to connect . . ." pada saat konek ke Battle Net

* Siapkan hal-hal yang diperlukan di atas



2. Saat menjalankan Warcraft 1.24b terjadi error "Patch Error (W3lh.dll). Could Not Find location to patch"

* Pakailah Launcher W3L 1.24b
* Download Launcher W3L 1.24b di sini



3. Error "Couldn't Find War3.exe / Couldn't start War3.exe" pada saat launch W3L.exe

* Download Microsoft Visual C++. Bisa di download di sini
* Microsoft Visual C++ perlu "Microsoft Windows Installer 3.0 ke atas
* Maka kalo Microsoft Visual C++ tidak berhasil diinstall, kamu harus install Microsoft Windows Installer 3.1
* Microsoft Windows Installer 3.1 bisa di download di sini



4. Error "Couldn't open game.dll" pada saat launch Warcraft III

* Repatch Warcraft III dengan menggunakan Warcraft Version Switche (Lihat di atas)



5. Waktu menjalankan W3L ada tulisan "Wrong War3.exe version (need v118)"

* Kamu belum menggunakan W3L 1.24b
* Pakailah Launcher W3L 1.24b
* Download Launcher W3L 1.24b di sini



6. Saat mau menjalankan Warcraft ada tulisan "Couldn't find Mss32.dll"

* Untuk Mss32.dll ataupun error lain yang kata depannya Ms (Microsoft), ini disebabkan karena kerusakan dari Windows kamu sendiri, bukan dari program Warcraft III.

Oleh sebab itu, solusi satu-satunya adalah re-install Windows kamu karena ini merupakan kerusakan dari sistem Windows kamu.




Jika terjadi error" yang lain, silahkan melihat FAQ terlebih dahulu.
Jika problem tidak terdapat di FAQ, silahkan post di sini pertanyaan anda.






Jika ada link lain, tolong diinfokan ya..


Demikian disampaikan. Semoga jelas..

Terim kasih

Minggu, 26 April 2009

Daftar Server DOTA

Untuk memasukan server dota baru gunakan file ini:
DOWNLOAD HERE passw:" tgameon "

1. Indogamers menghadirkan 4 (empat) server PVPGN DOTA IDGS Server battle-net!

a. IDGS free Server
Yang mau id gratis dan suka2 (sampai saat ini belum ada peraturan, bebas leaver, bebas caci maki, bebas mo ngapain juga, namanya juga free.. server FREE untuk anda, bisa bikin id gratis . Bahkan bisa join dengan IRC (Internet Relay chat)!
IP: freedota.indogamers.us (biasanya gak cukup buat dimasukin ke (BNGATEWAYEDITOR) atau isi aja ip-nya dengan 122.144.2.132
Zone: 7
Di launching baru tangggal 7 Juni 2008 dilaunching dengan berbagai alasan
seperti: karena banyaknya FORUM tetangga yang bilang.. ahh Indogamers komersil, bilang bagan (admin IDGS) komersil
DAFTAR dengan syarat 1 id - 1 ip per 21 hari, jika ada event maka 1 id - 1 ip per 1 hari.
DAFTAR DI SINI

b. IDGS Junior
Yang mao disiplin dan mendapatkan ID lebih rumit..... Server Junior Untuk anda.
IP: junior.indogamers.us
Zone 7

c. IDGS Public
Yang mao main enak dan ada customer servicenya..... Server Public Untuk anda (berbayar).
IP: public.indogamers.us
Zone 7

2. Nama Server : Quality BattleNetIP :124.195.18.122
Zone :7
website : http://dota.medan-online.com


3. Name Server : Media Gamer Indonesia (MGI)/Neo MGI

Zone : 7
IP : pvpgn.mediagamer.biz
bikin id GRATIS DI SINI

ketik:

website : http://mediagamer.biz


4. Nama Server : nusareborn

IP : dota.nusa.net.id

zone: 7

Ini belum semua loh, masih banyak lagi yang lainnya, buat sementara ini aja dulu

Selamat Mencoba dotaholis semua

Kamis, 26 Maret 2009

dota 6.59+Ai

Download Latest Dota Maps
dota V6.59c
dota V6.59d

AI Maps
dota V6.59 AI maps (rev.01)

Jumat, 09 Januari 2009

setingan modem GSM Indonesia

1. Telkomsel Flash – Halo/Simpati/As (Waktu)
Dial Up Number : *99***1#
User Name :
Password :
Access Point : FLASH
Extra Setting : at+cgdcont=1,”IP”,”flash”

2. Telkomsel GPRS – Halo/Simpati/As (Data)
Dial Up Number : *99***1#
User Name : wap
Password : wap123
Access Point : TELKOMSEL
Extra Setting : at+cgdcont=1,”IP”,”internet”


3. Indosat – Matrix – (Data)
Dial Up Number : *99***1#
User Name :
Password :
Access Point : www.satelindogprs.com
Extra Setting : at+cgdcont=1,”IP”,” www.satelindogprs.com”

4. Indosat – Mentari – (Data)
Dial Up Number : *99***1#
User Name : indosat
Password : indosat
Access Point : www.satelindogprs.com
Extra Setting : at+cgdcont=1,”IP”,” www.satelindogprs.com”

5. Indosat – IM3 – (Data)
Dial Up Number : *99***1#
User Name : gprs
Password : im3
Access Point : www.indosat-m3.net
Extra Setting : at+cgdcont=1,”IP”,” www.indosat-m3.net”

6. Indosat – IM3 – (Waktu)
Dial Up Number : *99***1#
User Name : indosat@durasi
Password : indosat@durasi
Access Point : www.indosat-m3.net
Extra Setting : at+cgdcont=1,”IP”,” www.indosat-m3.net”

7. XL – Xplor/Bebas/Jempol (Data)
Dial Up Number : *99***1#
User Name : xlgprs
Password : proxl
Access Point : www.xlgprs.net
Extra Setting : at+cgdcont=1,”IP”,” www.xlgprs.net”

8. Telkom Flexi – Classy/Trendy (Data)
Dial Up Number : #777
User Name : telkomnet@flexi
Password : telkom
Access Point :
Extra Setting : at+crm=1
9. Telkom Flexi – Classy/Trendy (Waktu)
Dial Up Number : 080989999
User Name : telkomnet@instan
Password : telkom
Access Point :
Extra Setting : at+crm=0

10. Mobile 8 – Fren
Dial Up Number : #777
User Name : m8
Password : m8
Access Point :
Extra Setting :

11. Starone
Dial Up Number : #777
User Name : starone
Password : indosat
Access Point :
Extra Setting :

12. Esia (Waktu)
Dial Up Number : #777
User Name : esia
Password : esia
Access Point :
Extra Setting :

//-->

Sabtu, 03 Januari 2009

World of Warcraft FAQ and Questions

Author Message
MagusRogue



Joined: 20 Aug 2004
Posts: 1698

PostPosted: Sun Sep 25, 2005 10:45 am Post subject: World of Warcraft FAQ and Questions Reply with quote

Hey guys, since our old one got deleted with the release of the new product, I figured I might as well start a new one. I'm gonna basically take questions and answer them for everyone. If I don't have an answer for you, I can always ask my boss, and post his responces here.

I want a strict format here though when posting questions, capeche? All questions need to be bolded, and if you already have a responce (or think you do), then start it on a new, unbolded line. I'll post a couple things that have come up already that needs to be addressed.

Oh and if someone can get this Stickied, I'd love it.

Onto the FAQ!

I just bought all the Warcraft products, and now I see there is a new version. Does this mean that I just wasted $XX.XX money?

Certainly not! Everything within our line is still backwards compatable. While certain books may recieve an update in the future, everything is still perfectly use-able in the new version.
For the conversion manual, click on the following link: http://www.white-wolf.com/downloads.php?category_id=64

You can also find an excerpt of the core rules, the Arcanist class, there.

Here's the character sheet as well: http://www.white-wolf.com/downloads.php?category_id=63

You need Adobe Acrobat, 6.0, to view any of these documents.

So, what all books do I need to play this game?

Until otherwise, all you really need is the following:

World of Warcraft RPG (By us)
Manual of Monsters (by us)
Dungeon Master's Guide v.3.5 (by Wizards)
Monster Manual v.3.5 (by Wizards)

If you don't wanna shell out the money for the MM from dnd, Wizards of the Coast produces a free SRD (System Reference Document) that gives you all you need to run monsters, so that'll save you some money. Unfortunately, at this point you still need the DMG for experience, traps, epic rules, planar rules, and so on. Sides, the book makes it easier to GM, giving you plenty of healthy tips.

U guys R teh suxxors! U all should die or something! U guys make stoopid changes! Thrall did not kill Grom! Illidan is dead, he didn't kill Mannoroth!!! Scouts suxxors!!! U suxxors!!!!

First off, responces and emails like this (and I myself have had more than enough of both) are not going to be recieved very well. Polite criticism and well-thought out complaints will be much more effective, I'm afraid.
As for Grom, we apologize. One of our writers misunderstood a manuscript and thought that Grom was killed by Thrall, since you fight him as an enemy in the last Orc scenario in Warcraft 3. Grom was not killed by Thrall, but by the pit lord Mannoroth, who also died at the same time from Grom's axe. Think of that depiction as... the human's viewpoint. Perhaps the Alliance saw Grom's death at Thrall's hands and not some demon?
Illidan didn't die on the Frozen Throne. There is even a couple missing sound bytes you can find in the World Editor where Arthas informs Illidan that he's not worth killing, and to flee to Outland to never return. Also, any references to Illidan killing Mannoroth should be turned to Magtheridon. Demon names all look the same, especially with pit lords.
I've touched scouts more than once. I'm sure you can find the thread yourself. Just let that dead horse lay, please.
Flies and Honey, guys.

Alright, so how exactly does the High Elf's arcane ability work? It's not so clear.

I'm afraid it isn't, but if you follow the wording exactly, you'll see the answer.
Upon gaining this ability, you choose 4 cantrips you wish. While the book says Arcanist cantrips, you prolly can choose path cantrips as well if you follow that path before gaining Arcane Ability. up to your GM there. Anyhow, you choose those 4 cantrips permanently, and you cast them each 1/day.
For an example like you'd see in a monster listing, say a 1st level blood elf (blood elves are just like high elves currently, btw, though this may change in the future) takes Acid Splash, Detect Magic, Read Magic, and Resistance. If we were gonna do her as a monster, it would look like this:

Spell-like Abilities: 1/day: acid splash, detect magic, read magic, resistance. Caster level 1st.

I hope that makes it a bit more clear.

Can we get this stickied?

Dunno, ask the forum moderators. I'd like it to be stickied.

Can I ask more questions here?

So long as you do so politely, and follow the guidelines I've set forth here.

Thanks everyone!
_________________
Your friendly neighborhood Magus the Extreme.
WoW RPG Game Designer.
Serving you many warcraft goodies at www.geocities.com/magusrogue .


Last edited by MagusRogue on Sun Sep 25, 2005 10:49 am; edited 1 time in total. (6 percent)
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MagusRogue



Joined: 20 Aug 2004
Posts: 1698

PostPosted: Sun Sep 25, 2005 11:02 am Post subject: Reply with quote

Some more things I found that need to be added.

Do orcs have racial levels? The beginning of Chapter 2 implies that they do, but their racial listing doesn't have any.

Sorry bout that. Originally orcs had racial levels, but this was dropped as they're a 'standard' race now. So, to answer your question, no orcs do not have racial levels.

What's the starting gold of a hunter?

I knew we forgot something! Hunter was a bit of a late addition. Consider this official errata:

Hunters start with 5d4 x 10 gp.

How come a warlock's fel companion not advance like a familiar or a hunter's companion? Capping them at 10 HD but not advancing them somehow seems a bit weak...

Quick answer is: Demons are much, much, much more powerful than animals. They have a good BAB and all saves are good, plus they have a ton of skills. Their demon traits grant them several resistances that other creatures do not normally have, and most have fel strike, an incredible ability. Simply put, pound for pound, demons are incredible. If you added onto that, it would only make them ridiculously powerful, and everyone would want to be a warlock just to play with their juggernaut companions.
If you still feel a little... twitchy about this, consider a couple options:

1) Allow them to advance as cohorts. Remember, though, as a cohort they count as a party member, which means your team won't be getting as much XP as they would without the fel companion.
2) Allow a new feat, such as Improved Fel Companion, which lets you break the 10 HD limit. I'd make it require minimum 5th level arcane spells and the ability to attract a fel companion, just to balance the ability. Discuss with your GM on that.
3) Apply an appropriete chart, such as Familiar or maybe the Hunter's Companion chart to the warlock and let them advance their 'pets.' Or make your own chart. It's your game, after all.

What's this Htr spells thing I keep seeing in the magic spells?

Luke said it better than me:

Luke Johnson wrote:
The original "hunter" in the book was a PrC akin to the old one from the first book - a bit like a D&D ranger, and sort of the Horde version of the elven ranger. During the development process, we realized that guy bore little resemblence to the WoW hunter. Plus, we wanted to make the hunter a base class. So, we (Andrew Rowe and I) designed the hunter that you see today. It was some time before he was finalized, and in all the exceitement, he got left out of a few tables and the original hunter's stamp still sits on a few spells.

Look for the other version of the hunter to appear in an upcoming book - with a different name, of course.

_________________
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WoW RPG Game Designer.
Serving you many warcraft goodies at www.geocities.com/magusrogue .
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Luke Johnson



Joined: 12 Sep 2004
Posts: 281

PostPosted: Mon Sep 26, 2005 3:21 pm Post subject: Reply with quote

Hey gang!

Quote:
So, what all books do I need to play this game?

Until otherwise, all you really need is the following:

World of Warcraft RPG (By us)
Manual of Monsters (by us)
Dungeon Master's Guide v.3.5 (by Wizards)
Monster Manual v.3.5 (by Wizards)

If you don't wanna shell out the money for the MM from dnd, Wizards of the Coast produces a free SRD (System Reference Document) that gives you all you need to run monsters, so that'll save you some money. Unfortunately, at this point you still need the DMG for experience, traps, epic rules, planar rules, and so on. Sides, the book makes it easier to GM, giving you plenty of healthy tips.


I'm afraid this is only sort of accurate. The WoW RPG book is the only book you need to play the game, but the other books Magus mentions are certainly helpful. You can find loads of information for free via the SRD which is available in its official version here: http://www.wizards.com/default.asp?x=d20/article/srd35

and in an easy-to-look-at webpage version here: http://www.systemreferencedocuments.org/35/sovelior_sage/home.html

The only thing the SRD doesn't have is XP rules, but a clever GM can make judgments as to how much to dole out without official rules.

Thank for reinstating the FAQ, Magus!
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Luke Johnson
WoW RPG and McWoD Developer
http://www.lukejohnson.com
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The_Crimson_Binome



Joined: 01 Oct 2005
Posts: 15

PostPosted: Sat Oct 01, 2005 2:58 pm Post subject: Dwarf question Reply with quote

In the WoWRPG book, it states that dwarves get a racial bonus of +2 to craft (firearms). But in the technology section, on the table of item creation DC's, firearms and other technological devices are tagged as "Can only be created by tinker". Does this mean that only dwarven tinkers can benefit from the racial bonus?

I had considered letting characters in my game treat this (and other's) racial bonus like the racial bonuses in the Warcraft RPG {1e} are used. i.e. Night elven characters get a +2 bonus to Survival and Knowledge(nature) and these skills are always considered class skills. So I figured I'd let dwarven characters count their character levels as tinker class levels but only when crafting firearms. I just wanted to know if this is what was intended?
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Rule #2: In cases when the GM is wrong, refer to Rule #1.
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MagusRogue



Joined: 20 Aug 2004
Posts: 1698

PostPosted: Sat Oct 01, 2005 8:48 pm Post subject: Reply with quote

Craft (Technological Device) is a class skill only for Tinkers. Only one race gains a bonus on this skill and count it as a class skill: Goblins. Thus, goblins technically are the only race who doesn't even need a level in Tinker to make devices, though its ts limit is only gonna be 1.

The +2 to build firearms only comes into effect with dwarven tinkers, thus it's not as effective without at least one level of tinker. Furthermore, to do even 1 dice of damage, you need a TS score of at least 3. Thus you either need 2 levels of Tinker, or the Firearms Knack feat. You can certainly rule that a dwarf may use Craft (tech) without Tinker levels, so long as its firearms, but without Firearms Knack, you won't be able to make even a 1d6 gun.

You CAN repair guns though, even untrained, and this is where the bonus can come into effect. Even if the dwarf cannot make a gun due to not having Tinker levels, all dwarves are familiar enough with guns that they can correct malfunctions or just normal wear and tear. This was the actual intent.

Counting your character levels as tinker levels is a bit unbalancing, and would make dwarven tinker firearm specialists useless (as any dwarf can rival the tinker). Of course, you may also choose to do whatever you wish. This is your game after all. But, OFFICIALLY, you cannot build guns without levels of tinker, but you can fix and unjam them.
_________________
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WoW RPG Game Designer.
Serving you many warcraft goodies at www.geocities.com/magusrogue .
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MagusRogue



Joined: 20 Aug 2004
Posts: 1698

PostPosted: Mon Oct 03, 2005 11:19 am Post subject: Reply with quote

I'm playing a dryad, but I just realized something. I'm immune to any spell that has a saving throw! This means I can't be healed! Arg!!!!
Addenum: I got SR! But my SR makes it hard for our healer to heal me, or our arcanist to shield me! no!!!!


This is a common problem in many games, and one I just ran into once again. For the short and skinny, yes you can be buffed and healed. Spell Immunity is simply a better form of SR. Generally, you can lower your Spell Resistance to voluntarily accept spells cast on you.

There is another way to interpret this. Most spells that have a beneficial effect either don't offer a Saving Throw, or have the words (Harmless) next to them. This means you may voluntarily forego your saving throw and accept the spell. Consider SR and SI as the ability to automatically succeed at any saving throw, without any ill effects. Like a hyped up Evasion. With Harmless spells, you may forgo the save, even though you always succeed anyhow, and accept the powers. If you don't take the save, you don't automatically succeed, and thus the spell isnt blocked.

Long words short, you don't have to block Harmless spells. So your dryad or spellbreaker or whatnot can still be healed, even if he/she is normally immune to all spells and effects. Same with casting Spell Immunity on yourself. Otherwise, these characters would die rather quickly, don't you think?
_________________
Your friendly neighborhood Magus the Extreme.
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Last edited by MagusRogue on Mon Oct 03, 2005 11:20 am; edited 1 time in total. (2 percent)
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MagusRogue



Joined: 20 Aug 2004
Posts: 1698

PostPosted: Sat Oct 08, 2005 7:25 pm Post subject: Reply with quote

How does barbarian rage work for Forsaken (and any undead, generally)?

To quote Luke:

Luke Johnson wrote:
Honestly, I think the barbarian thing was a bit of an oversight. Taelohn's assessment is correct: Forsaken rage for 3 rounds, gain no bonus hp (or Fort save), and are not fatigued afterward. Not so bad, really; not a lot of combats last longer than 3 rounds.

However, you may not like that. Magus's solution of swapping Cha and Sta works fine. I'm sure you guys can come up with your own solutions as well.

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Kaziel



Joined: 27 Dec 2004
Posts: 641

PostPosted: Sat Oct 08, 2005 8:56 pm Post subject: Reply with quote

B/c it will inevitably come up, High Elves are not extinct, are not all turned into Blood Elves. There is still sizable groups in both Theramore and Stormwind, easily comparable to the population of Gnomes everywhere. They are not a dead race.
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MagusRogue



Joined: 20 Aug 2004
Posts: 1698

PostPosted: Thu Oct 13, 2005 8:35 am Post subject: Reply with quote

please no discussions in this forum. this is strictly for me answering your most common questions.

Hey, Fog Cloud is a spell only for Healers! That's odd, because it's suppose to be an arcane spell. Dragonhawk riders use it, man!!!

Oops, our bad. Change the spell's levels to:

Arc2, Elements 2, Shm2.

Hey, I wanna use [Insert DnD Spell Here]! How do I use it in WoW?

Thanks to the wonderful compatability of d20 products, you can easily use any spell you want from dnd. While some spells may be a bit too much for this game, others, such as Obscuring Mist, are perfectly fine.
Look at the various spell lists in our game, and translate them to the closest class. Generally, Druid spells can be split between Druids (for animal and plant spells, and buffs) and Shaman (for elemental spells). Mages tend to get most of your direct blast spells, while Warlocks get conjuration and curses and stuff. Necromancers get all Necromancy spells, without a pause. Likewise, your holy spells will translate over to Priests easily. Ranger spells often translate well to Elven Ranger, and the eventual replacement for the old Hunter PrC. Healers shouldn't get most elemental effects attributed to Clerics; save those for the Shaman list. Most domains don't translate well, however. Just use common sense.

For instance, Obscuring Mist would translate as:

Arc1, Shm1

Very few can use this spell anymore, but this is the closest you'll get.
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garouza



Joined: 03 Oct 2005
Posts: 25

PostPosted: Fri Oct 21, 2005 10:05 pm Post subject: Healer - Shaman Doubts. Reply with quote

Hi. One of my PC wants to start as a Shaman, Elements Domain, but I still dont have clear which spells she will know when she starts.

Will she be able to prepare all Healer spells, all Shaman spells, and also her Elements Domain spell at level 1?


Last edited by garouza on Fri Oct 21, 2005 10:06 pm; edited 1 time in total. (31 percent)
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MagusRogue



Joined: 20 Aug 2004
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PostPosted: Sat Oct 22, 2005 7:36 pm Post subject: Re: Healer - Shaman Doubts. Reply with quote

garouza wrote:
Hi. One of my PC wants to start as a Shaman, Elements Domain, but I still dont have clear which spells she will know when she starts.

Will she be able to prepare all Healer spells, all Shaman spells, and also her Elements Domain spell at level 1?


A healer is assumed to have learned all spells available to him at 1st level (or whatever level you've started at). So you can choose spells from the Healer and Shaman list, and automatically prepare 1 domain spell as well. The domain spell you never have to learn; it's automatic.

Once you gain access to new levels, you have to learn spells like normal, as per page 254. Remember, divine casters don't need spellbooks, and thus they have to pay 50 gp and 30 minutes per spell level to recieve instruction on it. They can also meditate for their spells, as if they had access to a spellbook or a scroll, though the GM mayu insist that particularly exotic spells (spells not out of the core rules) require instruction or a scroll to learn.

In my and Luke's games we ignore this, and just say that divine casters automatically know all spells available to them by level and path. This is unnofficial, of course, and just a house rule. Officially, you have to learn your spells when you gain levels.

Sorry guys.
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Felkoro Stormmaul



Joined: 28 Oct 2005
Posts: 61

PostPosted: Fri Oct 28, 2005 11:00 pm Post subject: Reply with quote

A question to you my masters...

There is an oficcial errata to make blood elves?

special traits? abilities?
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garouza



Joined: 03 Oct 2005
Posts: 25

PostPosted: Sat Oct 29, 2005 10:35 am Post subject: Re: Healer - Shaman Doubts. Reply with quote

MagusRogue wrote:
garouza wrote:
Hi. One of my PC wants to start as a Shaman, Elements Domain, but I still dont have clear which spells she will know when she starts.

Will she be able to prepare all Healer spells, all Shaman spells, and also her Elements Domain spell at level 1?


A healer is assumed to have learned all spells available to him at 1st level (or whatever level you've started at). So you can choose spells from the Healer and Shaman list, and automatically prepare 1 domain spell as well. The domain spell you never have to learn; it's automatic.

Once you gain access to new levels, you have to learn spells like normal, as per page 254. Remember, divine casters don't need spellbooks, and thus they have to pay 50 gp and 30 minutes per spell level to recieve instruction on it. They can also meditate for their spells, as if they had access to a spellbook or a scroll, though the GM mayu insist that particularly exotic spells (spells not out of the core rules) require instruction or a scroll to learn.

In my and Luke's games we ignore this, and just say that divine casters automatically know all spells available to them by level and path. This is unnofficial, of course, and just a house rule. Officially, you have to learn your spells when you gain levels.

Sorry guys.


Alright, thanks Magus! And sorry for posting many times, lol, my game started in 4 hours and my Shaman player was desperate to know, lol. Later!
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garouza



Joined: 03 Oct 2005
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PostPosted: Sat Oct 29, 2005 10:41 am Post subject: Tinker Armor Question Reply with quote

Hi, Im becoming a frequent customer here, lol. Two questions:

All Tinker Armors must be self powered? An armor that only increases AC+Str or Agy, can be created without an engine?

How do you calculate the TS of a gun that holds a barrel with many prepared shots, like the Repeating Gun or the Dwarven Reciprocator?
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MagusRogue



Joined: 20 Aug 2004
Posts: 1698

PostPosted: Sat Oct 29, 2005 10:58 pm Post subject: Reply with quote

Felkoro Stormmaul wrote:
A question to you my masters...

There is an oficcial errata to make blood elves?

special traits? abilities?


All I can say is just wait. till then, just use high elves. they're practically the same.
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from: http://forums.white-wolf.com/viewtopic.php?t=24828